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Words near each other
・ Super Hybrid
・ Super Hydlide
・ Super I/O
・ Super Ibérica de Rugby
・ Super Ice Hockey
・ Super Idol
・ Super Idol (Greek TV series)
・ Super Eurobeat
・ Super Eurobeat Presents Ayu-ro Mix
・ Super Eurobeat Presents Ayu-ro Mix 2
・ Super Eurobeat Presents Euro Dream Land
・ Super Eurobeat presents Euro Every Little Thing
・ Super Eurobeat Presents Euro Movement
・ Super Eurobeat presents Hyper Euro Max
・ Super Expander
Super Expander 64
・ Super Express
・ Super Express (Pakistan)
・ Super Express USA
・ Super Extra Bonus Party
・ Super Extra Bonus Party LP
・ Super Extra Gravity
・ Super extremely low frequency
・ Super F1 Circus
・ Super Famicom Box
・ Super Famicom Naizou TV SF1
・ Super Family Gelände
・ Super Fantasy Zone
・ Super Farm
・ Super featherweight


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Super Expander 64 : ウィキペディア英語版
Super Expander 64
The Super Expander 64 was a cartridge-based extension to the built in BASIC V2 interpreter of the then immensely popular Commodore 64 home computer: Since the 64 was developed in a hurry, Commodore simply adapted the BASIC V2 from the PET line of computers and the VIC 20 for their new machine, with no support for the advanced sound and graphics capabilities of the 64. To make use of the advanced hardware, BASIC programmers needed to memorize hardware addresses and "POKE" commands directly to the memory-mapped devices. Later 8-bit systems from Commodore had BASIC interpreters enhanced to support the special hardware, and with the Super Expander 64 cartridge, Commodore 64 users could "retrofit" their machine with a BASIC to match the hardware capabilities.
The extra code was mapped into the "lower cartridge" 8 kilobytes area at $8000-$9FFF, thus reducing the 38911 bytes for user programs by said 8K.
==Graphics==
After initializing the screen for "high-resolution" (320 × 200 monochrome pixels) or multicolor (160 wide × 200 pixels in four colors) graphics with the GRAPHIC command, one could draw lines, circles, ellipses, arcs, boxes and more using the DRAW, CIRCLE, and BOX commands. PAINT would "flood-fill" an area enclosed by lines, e.g. the interior of a CIRCLE or BOX. A CHAR command was used to "print" characters from the character generator ROM onto the bitmap graphics screen. SSHAPE and GSHAPE would store the contents of a rectangular area of the high-res graphics into a string variable, and GSHAPE would "stamp" it back onto the screen at arbitrary locations. Such "graphics-in-a-string" could also be used to transfer something drawn on the hi-res screen into one of the eight sprite patterns.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Expander 64」の詳細全文を読む



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